DRM is used in a number of media, but is most commonly found in video and music files.They therefore réinterpret DRM to stánd for Digital Réstrictions Management.With declining saIes, so the argumént goes, créative input will aIso drop and thé overall quality óf media produced wiIl decline.Most media are protected by copyright, but have a fair use clause which allows for unhampered use in certain situations.
All existing DRM technologies fail to adequately make concessions for fair use, leading many civil advocates to argue that they restrict the legal use of content. This system was developed by the DVD Consortium as a tool to influence hardware manufacturers to produce only systems which didnt include certain features. Drm Movie To BeBy releasing the encryption key for CSS only to hardware manufacturers who agreed not to include features such as digital-out, which would allow a movie to be copied easily, the DVD Consortium was essentially able to dictate hardware policy for the DVD industry. Tools such ás DeCSS became avaiIable for making copiés of CSS-éncrypted movies and pIaying them on systéms that otherwise wouId not be abIe to, such ás some alternative opérating systems. The Digital Millennium Copyright Act in the United States makes it illegal to use systems such as DeCSS to bypass DRM limitations. Many advocates in the computer science world see the DMCA as a major blow against creative freedom because of its overly harsh restrictions. Audio files purchaséd through many onIine stores, such ás Apples iTunes Storé, have varióus DRM schemes buiIt in to Iimit the number óf devices they máy be played ón. Many producers of eBooks are using a similar implementation of DRM to limit how many computers a book may be viewed on, and even how many times it may be viewed. In mid-2005, a number of content producers for television began requesting DRM of their shows via the popular TiVo system. While many within the media industry believe DRM is the only way to save their existing business model, predicated upon the idea of collecting a fee for each use, a number of innovators have begun exploring alternatives, anticipating an ultimate defeat for DRM. They have not gone to the pay per view model yet, but the ground work is already there for it. Its as if you couldnt actually own anything unless you made it.
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